mcp · handle funplay_unity_mcp_3
funplay_unity_mcp · job 93%unity_mcp_2 · job 74%godot4_runtime_mcp · job 73%gdai_mcp_godot · job 75%advanced_unity_mcp · job 84%nyamu · job 74%Godot AI MCP · job 73%unity_mcp_server · job 87%gopeak · job 71%unreal_mcp · job 75%unity_code_mcp_server · job 79%gm_forge_mcp · job 77%ai_game_dev · job 77%ue5_mcp_bridge · job 80%MCP Game Asset Forge · job 72%blenderwright · job 74%Godot Commando · job 77%unitymcp · job 85%AI Editor · job 75%DriftBrief · job 73%hades_unity_mcp · job 71%ue_mcp · job 84%mosaic_bridge · job 76%LocalBridge · job 76%vibeue · job 72%robloxstudio_mcp · job 76%renpy_mcp_2 · job 74%Prompt-to-Scene · job 75%MORX GMS2 MCP · job 74%unreal_engine_mcp · job 70%uemcp · job 76%Sora Unity MCP · job 76%funplay_godot_mcp · job 82%MCP for Unity · job 92%unity_ai_bridge · job 74%PlayCanvas Editor MCP Server · job 73%tutorial_ai · job 78%Percentages are graph-similarity metadata, not suitability scores. A graph edge answers “is it connected” — plan fit and comparable cost are checked below.
Pick the exact reference and alternative series. Each history is separate; gaps stay gaps.
This view calls the same get_evidence tool your agent would — chart, table and MCP response describe the same records. Watch the reference series