mcp · handle funplay_unity_mcp
mcp_unreal · job 74%nyamu · job 74%unitymcp · job 85%gopeak · job 74%role_playing_mcp_server · job 74%ue_mcp · job 83%ue5_mcp_bridge · job 82%uemcp · job 78%unity_ai_bridge · job 76%unity_mcp_server · job 88%unity_mcp_2 · job 78%unity_code_mcp_server · job 81%blender_mcp · job 72%funplay_godot_mcp · job 82%gdai_mcp_godot · job 78%godot4_runtime_mcp · job 74%weppy · job 70%advanced_unity_mcp · job 87%agentic_obs · job 73%wavn · job 72%mosaic_bridge · job 78%ai_game_dev · job 81%unreal_mcp · job 78%vibeue · job 75%godot_agent · job 70%unreal_engine_mcp · job 76%robloxstudio_mcp · job 74%hades_unity_mcp · job 70%sBlendyMCP · job 71%FmodStudioMCP · job 73%scenario_mcp · job 71%gm_forge_mcp · job 76%renpy_mcp_2 · job 70%Percentages are graph-similarity metadata, not suitability scores. A graph edge answers “is it connected” — plan fit and comparable cost are checked below.
Pick the exact reference and alternative series. Each history is separate; gaps stay gaps.
This view calls the same get_evidence tool your agent would — chart, table and MCP response describe the same records. Watch the reference series